At the start of 2018, Microsoft acquired cloud gaming management company PlayFab. Today, the company has announced its plans for PlayFab with the launch of a multiplayer server platform. Available in public preview, the service will give game developers more control over backend management for multiplayer online titles. Among the services PlayFab brought to Microsoft are virtual currency tracking, leaderboards, authentication, commerce, and more. The company has now integrated features from the software into live game operations through Azure cloud.
Developers can now access PlayFab features in preview. Among the abilities on board are features to bring more efficiency to games running in the cloud. By handling the backend management, dev’s will be able to focus on making their games better.
For players of the multiplayer title, the results should be obvious
improvements in loading times, connectivity, and gameplay response.
Microsoft says it leveraged Azure resources to reduce the cost of
hosting game servers in PlayFab Multiplayer Servers.
For developers, benefits of using the PlayFab platform will include
being able to scale customized servers. Microsoft says this scalability
and infrastructure is already proven on its own Xbox exclusive titles
such as Sea of Thieves and Forza Horizon 4.
The platform is available now to PlayFab indie, pro, and enterprise
users. Customers have access to a limited free number of multiplayer
servers.
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